Music theme preview from our upcoming Indie game ‘ArchStone’. Update: Music theme within the game;
New Site Design
We’ve updated our site and it should cleaner & easier for eyes. PS: Big news coming soon, keep an eye on!
ArchStone: UI Preview
We’ve been working on game-table & basic UI stuff since our last update and here’s a very early preview.
ArchStone: Dice Madness
The video speaks for itself as the week’s update on ArchStone. Update: Even more!
Prototyping the ArchStone Game
As we’ve just prototyped ArchStone, I will be just explaining the gameplay. So ArchStone is a Craps and Roulette like dice & betting game designed for mobile platforms. It can be played as single-player, against an AI or even against other players. A game takes few turns before it’s completed. Step 1 – ArchStone Betting In this step, every [...]
Fixing Sneaky Bugs Feels Lot Better!
I was working on basic tree generation last few days which allowed me to discover a sneaky bug in block texturing. While applying textures for blocks, textures of all but top faces were applied correctly. Though as I was mostly using homogeneous textures for testing purposes (rock, sand, grass) it was really not possible to [...]
Introducing ArchStone
So it have been a while since my last post and I wanted to give a quick heads up. First, the work on voxeliq engine continues and we’re pushing for an Android port based on monogame/develop3d branch. Though as develop3d is somewhat problematic now, I’m following the project and trying to find a possible solution. [...]
Voxeliq now supports MonoGame 3D (OpenGL) [Updated!]
If you aren’t aware yet, those great guys over Mono project works on creating an OpenGL based implementation of XNA framework which can target MacOS, Linux, Android and IOS (those latter two of course will require MonoDroid and MonoTouch). So their website already mentions the ever first 3d game powered by MonoGame and I couldn’t [...]
Voxeliq Engine @ IndieDB
So, indiedb.com got accepted our submission and we have an indiedb page now over http://www.indiedb.com/engines/voxeliq. Keep an eye over!
Optimizing The Engine – IV – Vertex Builder
So I continue my optimization on engine and recently have worked on vertex builder a bit. Results are again brilliant! Vertex builder is now 5x to 7x faster!
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Test Parameters:
* View range: 5 chunks.
* Total chunks in view: 121 chunks.
Old #1 | Old #2 | New Technique
-------------------------------------------------------------------------------------
#1 4497 ms - 3237 ms - 728 ms
#2 4419 ms - 3066 ms - 623 ms
#3 4520 ms - 3089 ms - 627 ms
#4 4576 ms - 3340 ms - 679 ms
#5 4413 ms - 2832 ms - 613 ms
#6 4215 ms - 3022 ms - 597 ms
#7 4451 ms - 3463 ms - 631 ms
#8 4790 ms - 2989 ms - 627 ms
#9 5117 ms - 3442 ms - 599 ms
#10 4624 ms - 3191 ms - 640 ms
-------------------------------------------------------------------------------------
AVG. 4562 ms | 3167 ms | 636 ms
* Old #1 = Old vertex building technique with block arrays per chunk.
* Old #2 = Old vertex building technique with single huge block array.
* New Technique = New vertex building technique optimized for single huge block array.
It's ~7 times faster then old #1 and ~5 times faster then old #2 technique. |
Even better there are still more rooms for optimization which I’ll be working on them until I get a perfect point. Here’s a speed demonstration video. Note [...]

